Dream Eaters

Synopsis

Dream Eaters is a horde style, co-op game. Protect your comrades from the nightmares writhing in their wake. How long can you escape?

This game is being developed by students from the Ontario College of Art and Design, University of Toronto (CS and Music).

OCADU ART TEAM: (main focus)

  • Mark Herod- Character Modeling, Animation, Texturing and Exportation / Compatibility with Unity
  • Tae Nim- Obstacle Modeling
  • Agalia Christofi- 2D Art,  Extra Asset Modeling and Team Lead

UofT UNITY TEAM: (main focus)

  • Kyle Dong- Weapon and Movement Mechanics
  • Lewis Leng- Menu, HUD, Tutorial and VFX coding
  • Chantal Sorias- Trailing, Mob and Powerup Mechanics

UofT AUDIO TEAM: 

  • Justin Poon- Music
  • Nicholas James- Sound Effects
Player Models
Calamity model
Scourge Model
Calamity Rig Process

I was part of the art team for this Project.

I was in charge of modeling the character models  Using Maya(the player models, Scourge and Calamity)

I also put together the the animations for all the models, such as the run animation, spawn animation and death animation

I also built the did the idle animation for the calamity model. I modeled the movement for the hands, his breathing, the swirling of his tentacles(See Arrows)


Visit Main Game Page Here

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